
Scene Optimizer is a set of tools which allow you to lower the memory required to develop your scenes and/or to speed up your renders. It gathers all the essential tools to lower the memory requirements of your scene, which can enable faster viewport manipulation and, in the case of Iray rendering, may enable you to use the GPU to render some scenes that didn’t fit before optimization. That last point can result in a tremendous render time savings.
Are you wasting precious memory with maps you don’t need or maps that are too high resolution on distant – or even close – objects? You choose which scene elements to optimize, guided by a list of your scene elements; sorted by distance from the camera, texture map size, number of maps, or number of faces in the mesh.
Subdivision of High Resolution objects can be a memory hog. Scene Optimizer can change the subdivision level of multiple High Resolution scene elements at one time.
Don’t worry about reducing the texture map resolution or deleting maps. Scene Optimizer has you covered! Two additional convenient utility scripts allow you to save your original texture map state before optimizing and restore it later on any object you want, if you’ve made a mistake.
Scene Optimizer is not just for Iray. It works with 3Delight too, even if the global benefit is less spectacular and requires more optimization actions than for Iray.
Even if all the scripts are very intuitive to use, instructions for all Scene Optimizer scripts can be found right in the script interface, and detailed instructions and tips for all three scripts are included in an illustrated PDF manual for the product.
*This product is compatible with Daz Studio 4.9.3.29 and above.
Included Assets/Models :
Scene Optimizer (.DSE)
Tab Materials/Visibility
Checkable List Of Elements To Be Processed
Change Resolution of Texture Maps
Resolution Options (1/2, 1/4, 1/8, 1/16)
Remove Normal Maps
Remove Bump Maps
Remove Displacement Maps
Remove All Maps
Hide All Selected Elements
Show All Selected Elements
Instruction Note
Tab Mesh Resolutions
Checkable List Of Elements To Be Processed
4 Buttons To Change The Subdivision Levels
Instruction Note
Tab Instances Management :
Instruction Note
Choice Between All Or Only Selected Elements
Hide In Viewport
Show In Viewport
Hide In Render
Show In Render
Store Scene Texture Map State :
Save All Map Information In A Text File
Copy LIE Maps To A Permanent Folder
Restore Scene Texture Maps On Selection:
Load Stored Maps For Selected Node
Replaces LIE Maps By Backed Maps For Selected Nodes
Restore Scene Texture Maps On Surfaces:
Load Stored Maps For Selected Surfaces
Replaces LIE Maps By Baked Maps For Selected Surfaces
A PDF User Guide
Compatible with Daz Studio 4.9.0.33 And Above