Scene Optimizer Download

Are you wasting precious memory with maps you don't need or maps that are too high resolution on distant - or even close - objects? You choose which scene elements to optimize, guided by a list of your scene elements; sorted by distance from the camera, texture map size, number of maps, or number of faces in the mesh.
You can process the action(s) of your choice on the elements checked in this list : reduce texture map size, remove normal maps, remove bump maps, remove all maps, remove translucency/SSS, or hide/show the scene elements entirely.
There is no need to go into the Surface pane and manually find and delete these maps one material at a time any more.
Subdivision of High Resolution objects can be a memory hog. Scene Optimizer can change the subdivision level of multiple High Resolution scene elements at one time.
Just select the elements in a check list of High Resolution meshes and click the button for the subdivision level you want. Instance optimization allows you to show or hide instances in the viewport or render, and to swap between memory and speed optimization for Iray.
Don't worry about reducing the texture map resolution or deleting maps. Scene Optimizer has you covered! Two additional convenient utility scripts allow you to save your original texture map state before optimizing and restore it later on any object you want, if you've made a mistake.
This might surprise you; the save and restore scripts can also act as a convenient LIE baker, or texture set swapper.
Scene Optimizer is not just for Iray. It works with 3Delight too, even if the global benefit is less spectacular and requires more optimization actions than for Iray.
Even if all the scripts are very intuitive to use, instructions for all Scene Optimizer scripts can be found right in the script interface, and detailed instructions and tips for all three scripts are included in an illustrated PDF manual for the product.
*This product is compatible with Daz Studio 4.9.3.29 and above.
Included Assets/Models :
Scene Optimizer (.DSE)
Tab Materials/Visibility
Checkable List Of Elements To Be Processed
Change Resolution of Texture Maps
Resolution Options (1/2, 1/4, 1/8, 1/16)
Remove Normal Maps
Remove Bump Maps
Remove Displacement Maps
Remove All Maps
Hide All Selected Elements
Show All Selected Elements
Instruction Note
Tab Mesh Resolutions
Checkable List Of Elements To Be Processed
4 Buttons To Change The Subdivision Levels
Instruction Note
Tab Instances Management :
Instruction Note
Choice Between All Or Only Selected Elements
Hide In Viewport
Show In Viewport
Hide In Render
Show In Render
Store Scene Texture Map State :
Save All Map Information In A Text File
Copy LIE Maps To A Permanent Folder
Restore Scene Texture Maps On Selection:
Load Stored Maps For Selected Node
Replaces LIE Maps By Backed Maps For Selected Nodes
Restore Scene Texture Maps On Surfaces:
Load Stored Maps For Selected Surfaces
Replaces LIE Maps By Baked Maps For Selected Surfaces
A PDF User Guide
Compatible with Daz Studio 4.9.0.33 And Above
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